The Four Houses

 Driven by a lust for powerful blood, the first LeFey plunged the Four Houses of Magic into a century of conflict. Survivors of the Great War, desperate to repair their tattered worlds, signed a treaty banning any contact between the Houses of fae, werewolf, vampire and witch. And for over a thousand years that treaty has held strong...

Join Rose, Dar, Sebastian and Raina—a witch, a werewolf, a vampire and a royal fae—as they face the turmoil created as their divided worlds collide. Instead of returning to the past, they stand against the forces of evil in all their Houses and fight for a better future for all.

An Inheritance of Curses

The Four Houses of Magic—light-seeking fae, blood-fueled vampires, loyal werewolves, and power-driven witches—barely survived a century of conflict. Now they exist divided, bound by a single promise: never The Four shall meet.

That rule has just been broken.

Heir to a brutal legacy, witch Rose LeFey is determined to confront her aunt and prove she’s finished with blood magic. Instead, she finds the basement full of prisoners: a sarcastic vampire staked to a table; a beautiful, defiant fae princess in an iron cage; and an insanely attractive werewolf chained to the wall.

He’s massive, covered in fur, and furious at being held captive.

She can’t look away—even if she should.

Contact between the Houses is strictly forbidden. But Rose can’t leave any of them at her aunt’s mercy.

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Those Curses We Had Buried

The Four Houses of Magic walk together once again. After a thousand years of separation, a witch, a werewolf, a fae and a vampire stood at the gates of the fae city and defeated a rising darkness. Yet the threat isn't over, and the true danger lies buried much deeper…

Rose LeFey wishes the darkness ended with her aunt, but it rages on—the conspiracy behind her aunt's rampage and the shadowy figures who aided that carnage. Not to mention Rose's own burning desire to use her reclaimed blood magic.

Worst of all, the forbidden bond she shares with the werewolf Dar is growing stronger.

The trail leads Rose, her allies, and the werewolf she wants more than anything to the one place she absolutely can't touch him: home. New Orleans.

But the center of witch governance in North America is not the city she left.

As hidden enemies draw close, Rose and her friends discover the conspiracy runs deeper than they'd imagined—all the way into the grave.

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A Curse In The Dark

The Four Houses descend into chaos, and two unlikely heroes—a human nurse and a vampire mercenary—are trapped in the depths. Pawns in a bigger game. Predator and prey. Unless they defy their natures and change the fate of their worlds.

All Laine O'Callaghan wants with New Orleans is to locate the thief that stole from her and reclaim her family's heirlooms. Then the Irishwoman's bus is attacked and she's kidnapped by vampires. Bleeding vampires!

Monsters are real, and her thief is their boss.

Now she's trapped in an underground lair, being offered up as a prize to the strongest fighter.

Vampire Mitrick Black is missing an eye, an arm, and a chunk of his leg—and he won't back down from a fight. Brutally injured, the gun-for-hire has one chance to survive: reclaim his position at his evil employer's by winning a human blood-servant.

A human whose fierce spirit makes him want to protect her at any cost.

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Those Curses That Would Rise

The Four Houses of Magic are poised at the brink of war. Sickness brews beneath the streets of New Orleans, and ancient enemies claw their way to the surface. And former allies are forced to fight for their future from opposite sides.

Blood witch Rose LeFey is playing a deadly game beneath New Orleans. 

Separated from her werewolf mate and trapped within her enemy’s walls, she’s pretending to switch sides while feeding vital information to her allies above. But how can she prove her loyalty to her enemy’s cause without actually serving it?

The need to reach his beloved mate is tearing Dar apart. Yet he has to lead the fight above ground—more, he has to build an army he can trust. No simple feat, as his enemies are corrupting the local werewolves and vampires.

To gain the information her mate and friends need, Rose has to unleash the full might of her blood magic. But will that save what she loves—or will it drive her further into darkness?

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The Heart Of All Curses

War has claimed The Four Houses of Magic. Despite all efforts to stop it, an ancient power is rising beneath New Orleans. Neither witch, nor fae, nor vampire, or werewolf—the true enemy is older and deadlier than any realized.

Still trapped in her enemy’s lair, blood witch Rose LeFey pretends to support her enemy while fighting even harder to return to her mate. 

But the gathering dark has other plans. 

Her enemy wants her—and her magic—for itself. Needs that magic to unleash its final strike. To escape that fate, she has to embrace powers beyond her control and trust her mate and friends will reach her in time.

Leading the charge above ground, Dar must draw up an Alpha’s strength. Being separated from his mate is agony. But an Alpha must protect all of his pack, and his allies need him to stand firm. The vampire Sebastian is battling past demons, and the fae Raina is listening to shadows—and somehow they must gather their people, convince them to fight.

At the end of all things, the Four Houses must stand united—or they’ll fall forever.

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